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Commands

Administrator | Game Master | Counselor | Player

Administrator
AddonGenUsage: AddonGen [<name> [namespace]]
Brings up the addon script generator gump. When used with the name (and eventually namespace) parameter generates an addon script from the targeted region.
AdminUsage: Admin
Opens an interface providing server information and administration features including client, account, and firewall management.
adminJailUsage: AdminJail
Displays the jail sentence gump.
AuctionAdminUsage: AuctionAdmin
Invokes the auction system administration gump
BanUsage: Ban
Modifiers: Global, Online, Region, Multi, Area
Bans the account of a targeted player.
ClearFacetUsage: ClearFacet
Deletes all items and mobiles in your facet. Players and their inventory will not be deleted.
ClearspawnUsage: Clearspawn
This removes all npcs from spawners.
ConditionUsage: Condition <condition>
Checks that the given condition matches a targeted object.
CopyStaticsUsage: CopyStatics
Allows to copy statics to static items. The command brings up a gump that guides the process
CountObjectsUsage: CountObjects
Generates a log file detailing all item and mobile types in the world.
DecorateUsage: Decorate
Generates world decoration.
DocGenUsage: DocGen
Generates RunUO documentation.
DoorGenUsage: DoorGen
Generates doors by analyzing the map. Slow.
DumpTimersUsage: DumpTimers
Generates a log file of all currently executing timers. Used for tracing timer leaks.
FindByNameUsage: FindByName <name>
Finds an item by name.
FindCarbonUsage: FindCarbon
Lists Carbons.
FindChaosCoinUsage: FindChaosCoin
Lists ChaosCoins.
FindCopperUsage: FindCopper
Lists Coppers.
FindElectrumUsage: FindElectrum
Lists Electrums.
FindFieldsparUsage: FindFieldspar
Lists Fieldspar.
FindOrderCoinUsage: FindOrderCoin
Lists OrderCoins.
FindPlatinumUsage: FindPlatinum
Lists Platinums.
FindRunesUsage: FindRunes
Lists runes (or runebooks with runes) to green acres.
FindSilverUsage: FindSilver
Lists Silvers.
FirewallUsage: Firewall
Modifiers: Global, Online, Region, Multi, Area, Self
Adds a targeted player to the firewall (list of blocked IP addresses). This command does not ban or kick.
FreezeUsage: Freeze
Makes a targeted area of dynamic items static.
FreezeMapUsage: FreezeMap
Makes every dynamic item in your map static.
FreezeWorldUsage: FreezeWorld
Makes every dynamic item on all maps static.
GlobalUsage: Global <command> [condition]
Invokes the command on all appropriate objects in the world. Optional condition arguments can further restrict the set of objects.
InitAuctionUsage: InitAuction
Initializes the auction system by bringing up a target for the creation of the auction control stone. If the system is already running this command will bring the user to the stone's location
InternalItemsUsage: InternalItems
Lists all items on Internal map.
InternalMobilesUsage: InternalMobiles
Lists all mobiles on Internal map.
killJailUsage: killJail <ID>
Deletes the jailing with the specified ID. Used only to recover from deadly errors
LoadNPCUsage: XmlLoadNPC filename
Loads the targeted Talking NPC to an xml file.
MoonGenUsage: MoonGen
Generates public moongates. Removes all old moongates.
OnlineUsage: Online <command> [condition]
Invokes the command on all mobiles that are currently logged in. Optional condition arguments can further restrict the set of objects.
PacketProfilesUsage: PacketProfiles
Generates a log file containing performance information pertaining to networking data packets.
PandoraMoonGenUsage: PandoraMoonGen
Generates public moongates. Removes all old moongates.
ProfileWorldUsage: ProfileWorld
Prints the amount of data serialized for every object type in your world file.
RebuildCategorizationUsage: RebuildCategorization
Rebuilds the categorization data file used by the Add command.
RegionUsage: Region <command> [condition]
Invokes the command on all appropriate mobiles in your current region. Optional condition arguments can further restrict the set of objects.
RespawnUsage: Respawn
This respawns all spawners to there maximum.
SaveUsage: Save
Saves the world.
SaveNPCUsage: XmlSaveNPC filename
Saves the targeted Talking NPC to an xml file.
SecretLocGenUsage: SecretLocGen
Generates mark containers to Malas secret locations.
SetGuardedUsage: SetGuarded <true|false>
Enables or disables guards for the current region.
SetProfilesUsage: SetProfiles [true | false]
Enables, disables, or toggles the state of core packet and timer profiling.
SetSavesUsage: SetSaves <true | false>
Enables or disables automatic shard saving.
SetSkillGainUsage: SetSkillGain
Sets the skill gain rate
SHTelGenUsage: SHTelGen
Generates solen hives teleporters.
SignGenUsage: SignGen
Generates world/shop signs on all facets.
SpawnUsage: Spawn world with a menu.
Spawn world with Ultimate Spawner with a menu.
SpawnGenUsage: SpawnGen [<filename>]|[remove <region>|<rect>]|[save <region>|<rect>]
Generates spawners from Data/Monsters/*.map
StartspawnUsage: Startspawn
This starts spawners in the world. (Restarts timers)
StopspawnUsage: Stopspawn
This stops all spawner timers.
TelGenUsage: TelGen
Generates world/dungeon teleporters for all facets.
TimerProfilesUsage: TimerProfiles
Generates a log file containing performance information pertaining to timers.
ToggleGuardedUsage: ToggleGuarded
Toggles the state of guards for the current region.
TraceInternalUsage: TraceInternal
Generates a log file describing all items in the 'internal' map.
UnfreezeUsage: Unfreeze
Makes a targeted area of static items dynamic.
UnfreezeMapUsage: UnfreezeMap
Makes every static item in your map dynamic.
UnfreezeWorldUsage: UnfreezeWorld
Makes every static item on all maps dynamic.
UOAMVendorsUsage: UOAMVendors
Generates vendor spawners from Data/Common.MAP (taken from UOAutoMap)
ValidateNameUsage: ValidateName
Checks the result of NameValidation on the specified name.
VendorGenUsage: VendorGen
Generates vendors based on display cases and floor plans. Analyzes the map files, slow.
XmlDefaultsUsage: XmlDefaults [defaultpropertyname value]
Returns or changes the default settings of the spawner.
XmlImportMapUsage: XmlImportMap <mapfile or directory>
Loads spawner definitions from a .map file
XmlImportSpawnersUsage: XmlImportSpawners filename
Loads xml files created by Sno's xml exporter as xmlspawners.
XmlLoadHereUsage: XmlLoadHere <SpawnFile or directory> [SpawnerPrefixFilter][-maxrange range]
Loads XmlSpawner objects to the current map and location of the player. Spawners beyond maxrange (default=48 tiles) are not moved relative to the player
XmlNewLoadUsage: XmlNewLoad <SpawnFile or directory> [SpawnerPrefixFilter]
Loads new XmlSpawner objects with new GUIDs (no replacement) into the current map of the player.
XmlNewLoadHereUsage: XmlNewLoadHere <SpawnFile or directory> [SpawnerPrefixFilter][-maxrange range]
Loads new XmlSpawner objects with new GUIDs (no replacement) to the current map and location of the player. Spawners beyond maxrange (default=48 tiles) are not moved relative to the player
XmlSaveOldUsage: XmlSaveOld <SpawnFile> [SpawnerPrefixFilter]
Saves all XmlSpawner objects from the current map into the file supplied in the old xmlspawner format.
XmlSpawnerHideAllUsage: XmlSpawnerHideAll
Alias: XmlHide
Makes all XmlSpawner objects invisible and unmovable returns the object id to the default.
XmlSpawnerLoadUsage: XmlLoad <SpawnFile or directory> [SpawnerPrefixFilter]
Loads XmlSpawner objects (replacing existing spawners with matching GUIDs) into the proper map as defined in the file supplied.
XmlSpawnerRespawnUsage: XmlSpawnerRespawn [SpawnerPrefixFilter]
Respawns all XmlSpawner objects from the current map.
XmlSpawnerRespawnAllUsage: XmlSpawnerRespawnAll [SpawnerPrefixFilter]
Respawns all XmlSpawner objects from the entire world.
XmlSpawnerSaveUsage: XmlSpawnerSave <SpawnFile> [SpawnerPrefixFilter]
Saves all XmlSpawner objects from the current map into the file supplied.
XmlSpawnerSaveAllUsage: XmlSpawnerSaveAll <SpawnFile> [SpawnerPrefixFilter]
Saves ALL XmlSpawner objects from the entire world into the file supplied.
XmlSpawnerShowAllUsage: XmlSpawnerShowAll
Alias: XmlShow
Makes all XmlSpawner objects movable and also changes the item id to a blue ships mast for easy identification.
XmlSpawnerWipeUsage: XmlSpawnerWipe [SpawnerPrefixFilter]
Removes all XmlSpawner objects from the current map.
XmlSpawnerWipeAllUsage: XmlSpawnerWipeAll [SpawnerPrefixFilter]
Removes all XmlSpawner objects from the entire world.
XmlUnLoadUsage: XmlSpawnerUnLoad <SpawnFile or directory> [SpawnerPrefixFilter]
Alias: XmlUnload
UnLoads XmlSpawner objects from the proper map as defined in the file supplied.

Administrator | Game Master | Counselor | Player

Game Master
AddUsage: Add [<name> [params] [set {<propertyName> <value> ...}]]
Modifiers: Multi, Self
Adds an item or npc by name to a targeted location. Optional constructor parameters. Optional set property list. If no arguments are specified, this brings up a categorized add menu.
AddDoorUsage: AddDoor
Displays a menu from which you can interactively add doors.
AddMenuUsage: AddMenu [searchString]
Opens an add menu, with an optional initial search string. This menu allows you to search for Items or Mobiles and add them interactively.
AddToPackUsage: AddToPack <name> [params] [set {<propertyName> <value> ...}]
Modifiers: Global, Online, Region, Multi, Area, Self
Adds an item by name to the backpack of a targeted player or npc. Optional constructor parameters. Optional set property list.
AllSpellsUsage: AllSpells
Completely fills a targeted spellbook with scrolls.
AnimateUsage: Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay>
Makes your character do a specified animation.
AreaUsage: Area <command> [condition]
Alias: Group
Invokes the command on all appropriate objects in a targeted area. Optional condition arguments can further restrict the set of objects.
AuctionUsage: Auction
Displays the main auction system gump
BankUsage: Bank
Opens the bank box of a given target.
BCastUsage: BCast <text>
Aliases: B, BC
Broadcasts a message to everyone online.
BountiesUsage: Bounties
Manages the global bounty list.
ChainLinkUsage: ChainLink
Chain-links two or more targeted doors together.
CheckGuardedUsage: CheckGuarded
Returns a value indicating if the current region is guarded or not.
DeleteUsage: Delete
Alias: Remove
Modifiers: Global, Region, Multi, Area
Deletes a targeted item or mobile. Does not delete players.
DesignInsertUsage: DesignInsert
Inserts multiple targeted items into a customizable houses design.
DismountUsage: Dismount
Modifiers: Global, Online, Region, Multi, Area, Self
Forcefully dismounts a given target.
DupeUsage: Dupe [amount]
Dupes a targeted item.
DupeInBagUsage: DupeInBag <count>
Dupes an item at it's current location (count) number of times.
FlagUsage: Flag flagfield
Gets the state of the specified SavedFlag on any item
FlipUsage: Flip
Turns an item.
GetFollowersUsage: GetFollowers
Teleports all pets of a targeted player to your location.
GetSkillUsage: GetSkill <name>
Gets a skill value by name of a targeted mobile.
GlobalLightUsage: GlobalLight <value>
Sets the current global light level.
HWInfoUsage: HWInfo
Displays information about a targeted player's hardware.
ImmortalUsage: Immortal
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to true.
InvulUsage: Invul
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to true.
KickUsage: Kick
Modifiers: Global, Online, Region, Multi, Area
Disconnects a targeted player.
KillUsage: Kill
Modifiers: Global, Online, Region, Multi, Area, Self
Kills a targeted player or npc.
LinkUsage: Link
Links two targeted doors together.
MegaSpawnerUsage: MegaSpawner
Opens Mega Spawner gump.
MortalUsage: Mortal
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to false.
MoveUsage: Move
Repositions a targeted item or mobile.
MRemoveUsage: MRemove
Allows you to delete items until you press ESC.
NoInvulUsage: NoInvul
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to false.
NudgeSelfDownUsage: NudgeSelfDown <amount>
Decreases your z by the specified amount.
NudgeSelfUpUsage: NudgeSelfUp <amount>
Increases your z by the specified amount.
OpenBrowserUsage: OpenBrowser <url>
Alias: OB
Modifiers: Global, Online, Region, Multi, Area, Self
Opens the web browser of a targeted player to a specified url.
PrivSoundUsage: PrivSound <index>
Modifiers: Global, Online, Region, Multi, Area, Self
Plays a sound to a given target.
RegionBoundsUsage: RegionBounds
Displays the bounding area of either a targeted Mobile's region or the Bounding area of a targeted RegionControl.
RestockUsage: Restock
Modifiers: Global, Region, Multi, Area
Manually restocks a targeted vendor, refreshing the quantity of every item the vendor sells to the maximum. This also invokes the maximum quantity adjustment algorithms.
ResurrectUsage: Resurrect
Alias: Res
Modifiers: Global, Online, Region, Multi, Area, Self
Resurrects a targeted ghost.
SayUsage: Say <text>
Forces Target to Say <text>.
SetAllSkillsUsage: SetAllSkills <name> <value>
Sets all skill values of a targeted mobile.
SetSkillUsage: SetSkill <name> <value>
Sets a skill value by name of a targeted mobile.
SetSpamUsage: SetSpam
Changes the Pandora spam timer
ShaveBeardUsage: ShaveBeard
Removes the beard of a targeted mobile.
ShaveHairUsage: ShaveHair
Removes the hair of a targeted mobile.
ShrinkUsage: Shrink
Shrinks a targeted Mobile
SoundUsage: Sound <index> [toAll=true]
Plays a sound to players within 12 tiles of you. The (toAll) argument specifies to everyone, or just those who can see you.
SpawnEditorUsage: SpawnEditor
Used to find and edit spawns
SpawnRemUsage: SpawnRem
Removes all spawners in the current map.
SquelchUsage: Squelch
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the squelched property to true.
StealableUsage: Stealable [true/false]
Sets/gets the stealable flag on any item
TileUsage: Tile <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a targeted bounding box. Optional constructor parameters. Optional set property list.
TileRXYZUsage: TileRXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a given bounding box, (x, y) parameters are relative to your characters position. Optional constructor parameters. Optional set property list.
TileXYZUsage: TileXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a given bounding box. Optional constructor parameters. Optional set property list.
TileZUsage: TileZ <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a targeted bounding box at a fixed Z location. Optional constructor parameters. Optional set property list.
TownCriersUsage: TownCriers
Manages the global town crier list.
unjailUsage: UnJail
Releases the selected player from jail.
UnsquelchUsage: Unsquelch
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the squelched property to false.
ViewEquipUsage: ViewEquip
Lists equipment of a targeted mobile. From the list you can move, delete, or open props.
ViewHousesUsage: ViewHouses
Displays a menu listing all houses of a targeted player. The menu also contains specific house details, and options to: go to house, open house menu, and demolish house.
WipeUsage: Wipe
Wipes all items and npcs in a targeted bounding box.
WipeItemsUsage: WipeItems
Wipes all items in a targeted bounding box.
WipeMultisUsage: WipeMultis
Wipes all multis in a targeted bounding box.
WipeNPCsUsage: WipeNPCs
Wipes all npcs in a targeted bounding box.
XmlAddUsage: XmlAdd [-defaults]
Opens a gump that can add Xmlspawners with specified default settings
XmlFindUsage: XmlFind
Finds objects in the world
XmlGetUsage: XmlGet property
Returns value of the property on the targeted object.
XmlHomeUsage: XmlHome [go][gump][send]
Returns the coordinates of the spawner for the targeted object. Args: 'go' teleports to spawner, 'gump' opens spawner gump, 'send' sends mob home
XmlSetUsage: XmlSet property
Sets the value of the property on the targeted object.

Administrator | Game Master | Counselor | Player

Counselor
AutoPageNotifyUsage: AutoPageNotify
Alias: APN
Toggles your auto-page-notify status.
CapsUsage: Caps
Opens a menu where you can view or edit Caps of a targeted mobile.
CastUsage: Cast <name>
Casts a spell by name.
ClientUsage: Client
Opens the client gump menu for a given player.
DropHoldingUsage: DropHolding
Drops the item, if any, that a targeted player is holding. The item is placed into their backpack, or if that's full, at their feet.
GetUsage: Get <propertyName>
Modifiers: Global, Online, Region, Multi, Area, Self
Gets a property value by name of a targeted object.
GoUsage: Go [name | serial | (x y [z]) | (deg min (N | S) deg min (E | W))]
With no arguments, this command brings up the go menu. With one argument, (name), you are moved to that regions "go location." Or, if a numerical value is specified for one argument, (serial), you are moved to that object. Two or three arguments, (x y [z]), will move your character to that location. When six arguments are specified, (deg min (N | S) deg min (E | W)), your character will go to an approximate of those sextant coordinates.
GuildPropsUsage: GuildProps
Opens a menu where you can view and edit guild properties of a targeted guild stone.
HideUsage: Hide
Modifiers: Global, Online, Region, Multi, Area, Self
Makes a targeted mobile disappear in a puff of smoke.
IncreaseUsage: Increase {<propertyName> <offset> ...}
Alias: Inc
Modifiers: Global, Online, Region, Multi, Area, Self
Increases the value of a specified property by the specified offset.
jailUsage: Jail
Places the selected player in jail.
LightUsage: Light <level>
Set your local lightlevel.
macroUsage: Macro
Issues a macroing check dialog.
MultiUsage: Multi <command>
Alias: m
Invokes the command on multiple targeted objects.
PagesUsage: Pages
Opens the page queue menu.
PropsUsage: Props [serial]
Opens a menu where you can view and edit all properties of a targeted (or specified) object.
reviewUsage: Review
Reviews the jailings, GM notes and warnings of the selected player.
SelfUsage: Self <command>
Invokes the command on the commanding player.
SetUsage: Set <propertyName> <value>
Modifiers: Global, Online, Region, Multi, Area, Self
Sets a property value by name of a targeted object.
SingleUsage: Single <command>
Invokes the command on a single targeted object. This is the same as just invoking the command directly.
SkillsUsage: Skills
Opens a menu where you can view or edit skills of a targeted mobile.
StaffUsage: SMsg <text>
Aliases: S, SM, Staff
Broadcasts a message to all online staff.
StatsUsage: Stats
View some stats about the server.
StuckUsage: Stuck
Opens a menu of towns, used for teleporting stuck mobiles.
TeleportUsage: Teleport
Alias: Tele
Modifiers: Multi
Teleports your character to a targeted location.
TellUsage: Tell "text"
Modifiers: Global, Online, Region, Multi, Area, Self
Sends a system message to a targeted player.
UnhideUsage: Unhide
Modifiers: Global, Online, Region, Multi, Area, Self
Makes a targeted mobile appear in a puff of smoke.
VisUsage: Vis
Adds or removes a targeted player from your visibility list. Anyone on your visibility list will be able to see you at all times, even when you're hidden.
VisClearUsage: VisClear
Removes everyone from your visibility list.
VisListUsage: VisList
Shows the names of everyone in your visibility list.
warnUsage: Warn
Issues a warning to the player.
WhoListUsage: WhoList
Alias: Who
Lists all connected clients.

Administrator | Game Master | Counselor | Player

Player
BugUsage: Bug
Bug reporting for the Pandora Shard
BuyUsage: Buy
Buy for the Pandora Shard
ChatRequestUsage: ChatRequest
Broadcasts a message to let everyone know your in the chat room
ConsoleUsage: Console <text>
Broadcasts a message to the Admin via the Console (emergency use only).
EchoUsage: Echo <text>
Relays (text) as a system message.
GCUsage: gc <text>
Broadcasts a message to all online guild members.
HelpUsage: Help
Lists all available commands.
MoreHelpUsage: MoreHelp
MoreHelp for the Pandora Shard commands
MyAuctionUsage: MyAuction
Displays all the auctions a player has created or has bid on. This command can't be used to access the full system, therefore it cannot be used to create new auctions.
PasswordUsage: Password <newPassword> <repeatPassword>
Changes the password of the commanding players account. Requires the same C-class IP address as the account's creator.
RaceUsage: Race
Displays the Races for the Pandora Race Stone
RedUsage: Red
Redeem a corpse for Silver
SplitUsage: Split [num of players]
Takes any checks and gold you have in your backpack, adds it together, divides it by the number of players, and makes checks.
SStatUsage: ServerStatus
Show server status page.
TalkUsage: Talk
Lists all connected clients.
VoteUsage: Vote
Vote for the Pandora Shard
WhereUsage: Where
Tells the commanding player his coordinates, region, and facet.